Tuesday, March 31, 2015

Critical Review Essay



Joshua Hahn-Varona
3/24/15
Ori and the Blind Forest Critical Review
Since its first trailer at E3 2014, Ori and the Blind Forest caught my attention and hundreds of thousands of others. At first, Ori and the Blind Forest was set to release during the fall months of 2014, only to be delayed until December of 2014, then delayed again to its final release date: March 11, 2015. Though it’s not fun seeing highly anticipated games get delayed, it’s often a good thing as it gives developers more time to polish and perfect their games. In this case, Ori and the Blind Forest is perfected. Developed by Moon Studios and funded by Microsoft Studios for Xbox One and PC, Ori and the Blind Forest is a potential candidate for a game of the year for 2015, and it sets a high standard for independently developed, next generation, platforming games both aesthetically and functionally. Some game review companies even calling it “Paradise.
          Before I go further with this review, I would like to point out that the type of game Ori and the Blind Forest is (a platforming game) is not a type of game that I usually play. I am more of a first-person-shooter, racing and action/fighting kind of gamer. That being said, this review is more of my attempt at trying a new type of game without much previous experience with platforming games other than the typical Super Mario. I figured a new generation of consoles calls for new types of games to be played. Since I am an Xbox One owner, this review reflects the Xbox One version of Ori and the Blind Forest, not the PC version.
          When I look at a new game, a few things that I want to know are: Is the story compelling? Do I get some sort of connection with the characters? Does it look good graphically? Does it sound good in terms of both music and sound effects? Does the game control well? Does the gameplay look familiar at all? After watching the first trailer for Ori and the Blind Forest, all of these questions were a definite yes except for whether or not the game controls well because no one had hands-on experience with the game yet, but I’ll get into that later.
          Ori and the Blind Forest begins in a cut scene of a storm rattling the Spirit Tree accompanied with harmonic music when a leaf from the Spirit Tree fall flies off, which you soon find out is actually the main character, Ori that falls below to the Forest of Nibel. Ori is a lemur-like, light creature created by the Spirit Tree. Eventually, Ori is found by Naru who then adopts Ori as her own and grows a strong bond with Ori, giving you the feeling of a mother/child relationship. The Spirit Tree, however, wants Ori to come back, and calls out to Ori by spreading light throughout the Nibel. Unfortunately, the Spirit Tree’s light angers the antagonist, Kuro the bird because the light harms her and her newly hatched chicks. Because Kuro is angered, she goes and steals the Spirit Tree’s light, only to return to see that the light killed her newborn chicks, leaving only an unhatched egg in her nest that she feels she needs to protect by finding and getting rid of Ori. But because Kuro stole the Spirit Tree’s light, the Forest of Nibel is dying, and Naru later dies because of the lack of food in Nibel. Your job as Ori, is to find and restore the three elements of the forest to bring light back to the Spirit Tree, and life back to the Forest of Nibel, leaving you with a great  story to unfold that is both easy to understand and satisfying when it's  all over.
Immediately after the opening cut scene, you are thrown into the bright and colorful world of Nibel. The colors of the game have a watercolor texture, with an active background and foreground with you in the middle. Though this sounds difficult to look at, the foreground and background have only subtle movements like waving trees from the wind in the background and a few times in the a foreground a creature moves about. This artistic aspect makes the game feel like the world around is alive at all times, giving it a sort of depth that I've hardly ever seen before in games. Though the game does look stunning, sometimes the frame rate drops because too much is happening on screen. For me, this only ever happened three times and didn't matter to me. I can imagine on PC it may happen more often since every PC is different while all Xbox Ones are the same.
When it comes to the audio of Ori and the Blind Forest, it is second to none. I even love the soundtrack so much that I've listened to the whole track three times. From the moment you begin the game, you are hit with a beautiful orchestral soundtrack that interestingly plays in exact sync with the world around you and the scenes you play. For example, one part of the story has you running away from lava, and the music ends exactly when you are supposed to be finished with the escape. The music doesn't cut off or anything. The music and game itself is timed perfectly. Not only is the music beautiful, some tracks (like the lava escape track) can even put you on the edge of your seat.
The functionality of Ori and the Blind Forest is phenomenal. The controls are simple: A to jump or double/triple jump, X to attack, Left Stick to move. Later on in the game, you acquire new skills that incorporates things like being able to bounce off of enemies, projectiles and strategically placed lanterns hung around the game and holding onto and climbing walls. Now, these controls are easy to learn, easy to use, but Ori and the Blind Forest is all about precision and timing by being able to string together all of the skills you have learned to get around the environment and combat enemies. For me, I had no issues with this type of gameplay since being a first-person-shooter type of gamer, I am used to using precision timing to play games. The only problem I had when it came to controls were problems on my end through possible issues with my controller since it’s a custom controller or because I had just messed up. Things like accidentally slamming down into a pit of spikey plants by pushing down on the Left Stick while in the air got me killed a few times in my play through which is probably why Twinfinite said the controls feel “tight.”  Some critics, however, feel that Ori and the Blind Forest is too difficult at times. In IGN’s review of Ori and the Blind Forest, they docked points off of the game’s score because it was “unevenly difficult.” Though the game still got a good review from them, I think the “uneven difficulty” is a good thing. I think a better word for Ori and the Blind Forest is that it is challenging. “Difficult” has a negative connotation to it compared to “challenging.” What makes Ori and the Blind Forest challenging is that, at first, Ori feels frail and you often die quickly by enemies if you don’t react correctly to their attacks. There are also three large escape scenes in the game that give you no checkpoints and each scene leaves no room for error as you escape things like rushing water or lava. This can prove frustrating failing escapes scenes over and over but once you get it right, is very rewarding. Because Ori and the Blind Forest is challenging, you will die a lot, or as the game puts it more kindly, you will “respawn” a lot. The game even counts how many times you respawn in the pause menu. Though I wasn’t able to get the exact number of respawns in my 8 hour play through, I know I respawned well over 500 times.
One thing I wished Ori and the Blind Forest would let me do was go back into the game after I completed it. Because of this, I was not able to get an exact number of respawns that I had and I was also not able to go back and collect all the secret items for Achievements on Xbox Live. But that’s okay with me, now I can play the game over again with secret items in mind while traversing the environment. Ori and the Blind Forest has strong replay-ability because of how good the game is with its stunning visuals and amazing soundtrack.
Though as I stated before, I don't have too much experience with platformers, Ori and the Blind Forest's gameplay is intuitive. One reviewer I read said that "Outside of Bash, there really isn't much new here." but to me, it is very new, very challenging. This game will have you fighting enemies from a distance with your fire ball with the X button while also dodging and bouncing of enemy projectiles with the Y button. It requires a lot of multitasking and quick reactions that I've never seen before in a platformer.
Through the innovation in Moon Studios by a beautiful environment accompanied by amazing music and thoughtful gameplay, Ori and the Blind Forest will go down as a game of the year for 2015 and possibly a top 5 games of all time, giving future independent developers a standard to reach when it comes to platforming games.

Tuesday, March 17, 2015

"He Took Off His Skin For Me"

Joshua Hahn-Varona

3/17/15

   What people do for love is sometimes strange and twisted. "He Took Off His Skin For Me" is a short film that tells the story of a husband and wife that are deeply in love. The man, to show his affection for his wife, takes off all of his skin.

   Taking off his skin was the ultimate sacrifice to show his love for his wife. The narrator (his wife) explains at first that not much had changed when her husband took off his skin except that now she has to clean the house for a few hours a day and needs to wash their bed sheets every morning.  However, as he later finds out, not having skin on his body lead to losing his job and his friends.
  

Tuesday, March 3, 2015

Virunga Review

Joshua Hahn-Varona
3/3/15

Virunga

   Virunga was quite interesting to me. The fact that a big corporation can come into a country and cause chaos because they want to exploit oil is both sad and frustrating. There is some good insight on how big corporations work to essentially take over broken lands with money. It makes me wonder what other corporations have done like this that went off the radar from the media. It's a shame that SOCO only sees dollar signs when they look over the land. Not even considering the environmental effects.